Primorden Game Update: 🔨 [July]
Art 🎨
Working on replacing many early work-in-progress environmental assets with new, updated, higher-quality assets.
Recently added new rock and boulder assets throughout the Forest By The Fall Region


Compared to the previous assets, you can really see the progress.
Final art for concept designs shown in the last update. Below is the concept:
And this is the finished render! Do you see which assets we used from each of the 4 concepts?
Development 🖥️
Making good progress filling out our initial Vertical Slice region (Remember that? Here’s a refresher)
TL:DR: Our Vertical Slice build with essential gameplay, includes exploration, PvP, PvE, and social aspects.
A lot of work right now is going into optimization. We’re making an MMO after all, so we need to make sure that our game won’t struggle with high player counts.
Here you can see a stress test, filling the server with bots who run around and blindly use abilities
just like your solo queue teammates.
Design ✒️
Started a Twitter Spaces/Livestream series called “Building in Public” with our Lead Game Designer.
This is the best way to really understand what we’re going for in terms of Primorden’s Design. Here are some clips:
Description of Primorden from a Design perspective:
Primorden’s biggest design inspirations:
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